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Course Information

Gaming in Education


This course offers the opportunity for students to become literate in gaming in the field of education. Students will explore the history, research, and principles of gaming and student engagement in education. While the value of all games will be explored, particular attention will be spent on video gaming and virtual environments. This class will experience and evaluate the learning outcomes and standards addressed in a variety of commercial games currently available. Students will also learn strategies to support the integration of these game-based technologies into classroom curriculum.



03 January 2011

28 January 2011

UG – Undergraduate Academic Level